Summary[]
The Spider's Cave was first found when the adventures were fleeing from Giant Mosquitos close to The Ruins of the five Paths and served as a refuge from the Mosquitos, however Spiders are not a good company too.
How to Get There[]
There are 2 known ways to get to the Spider's cave.
- 1- Walking north from the Water fall at the north of the Outpost will find a fork in the river, finding at close east from the fork The Ruins of the Five Paths, going a bit more to northeast is possible to the cave.
- 2- Through the Portal Gate dialling the diamond sequence that represent the base 8 numbers (382680), the Gate is movable, so is possible to not be in the same position, or nether in the cave.
What Can Kill You[]
The adventures found Swarm of Spiders, Big Spiders, Giant Spiders, Humanoid Spiders and Phase Spiders and even a magic shadow in that place and killed a lot of it, but is certainly possible to found those again, who knows, right?.
Things of Note[]
- In the cave getting the first intersection right and right again in the next intersection if possible to find a big cave that have some natural formed pillars that were carved by some intelligent life and also has a hole in the floor about 200ft deep that leads to another set of tunnels that are tight with a lot of web and small cave rooms containing some rudimentary carving in the walls.
- In the cave if continue straight after the first intersection further inside it is possible to find one cave room that has some old shelves, what show that apparently someone lived there, and based in some letters found and translated was Emrin Dor son of Agandaur Dor (Name that also appear as owner of one of the Vault room).
Adventures[]
- Day 6
- Day 7
- Ulfgar's log AL 2.43 Supplemental - Uroroth my hero!
- Ulfgar's log AL 1.48 Retroactive - What Druid and Spiders
- Ulfgar's log AL 2.41 - Shadow and Disappear Spiders
- Ulfgar's log AL 2.49 - A Manticore and the Sacred Lake
- Ulfgar’s log AL 2.56 Supplemental - Alive trees, elementals and mountain
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